Be honest: is your brand loved enough for a user generated
content campaign?
In the May 26, 2007 article in the New York Times, “Marketers
Find That Free Ads Come at a High Price,”Louise Story tells of the ill-fated Heinz campaign, based
on user-generated-content (and perhaps inspired by Chevy’s
successful UGC campaign for the Tahoe, which I’ll get to later).
A guest posting from BrainPosse's interactive/converged/new
media guru, David Harris.
Original post date: 12/14/06
The problem with the Heinz campaign, according to Story’s
experts, is that user-generated content is ultimately no
cheaper to produce than a “conventional” ad campaign and
runs the risk of inspiring no more than
low-production-value amateur content. She quotes
Scott Goodson, of NY agency StrawberryFrog: “(This)
only goes to show how hard it is to do great advertising.”
This is a comforting argument to agencies and brands
alike, but does it hold water? Is the problem one of
user ability or user interest? The Times does a good
job of documenting the economics of a UGC campaign from
the brand’s perspective, but what of the economics of time
and money for the consumer?
If you were in the theater for the premiere of MichaelBay’s
Transformers in its opening weekend, you probably
saw the commercials for the next likely UGC ad-flop:
Nesquik’s “Show
Us How You Shake It” campaign. The
commercial depicts a not-particularly-cool graffiti artist
spray painting a wall in a clumsily-shot montage that
seems like a throw-back to rap videos that aired on MTV
fifteen years before the target audience for the Nesquik
campaign was born. The artist shakes can after can,
punctuating the spot with the familiar rattle of spray
paint. He concludes his masterpiece and then, to
cool off, shakes and drinks a bottle of chocolate milk.
The spot pays off with “Show us how you shake your Nesquik,
and we’ll show the world,” and drives theatergoers to
throw their hat into the UGC ring with their own Nesquik
commercials.
At the premiere of Transformers I attended, the
audience laughed out loud. It was clear: they
weren’t laughing with Nesquik. It may be the
one campaign that makes the Heinz campaign look good.
You know what they say about sequels.
So, why does UGC fail two times out of three? The
truth is, it doesn’t. The Colbert Report
distributed a little footage for their special effects
contest and had Hollywood professionals working weekends to show off their
skills.
Modest Mouse
announced a music video contest, released their green
screen footage and got back many entries as good as their
previous professionally produced videos. The lesser
known band,
Mates of State,
had similarly good results.
Why will people go so far for their favorite shows and
bands while all-but-ignoring ketchup and chocolate milk?
The question answers itself, of course. People
love their favorite bands. But, chocolate milk?
They might love it, briefly, at lunch time, but they
aren’t going the Nesquik logo tattooed on their arms, they
aren’t going to serve Nesquik at their weddings, and they
aren’t going to pay a scalper exorbitant prices for
Nesquik. To borrow from the popular self-help title:
sorry, chocolate milk, they’re just not that into you.
Chocolate milk is not alone on this one. People
aren’t going to spend weeks slaving over a video about
ketchup, life insurance, banking, DSL, Dockers or diapers.
This is a real gut-check for advertisers. You may be
the first beverage they reach for. You may be the
first number they call. But, will they give up their
weekends for you? Will they give you their best
ideas? Probably not.
These campaigns will die a natural death as they’re
attempted time and again and don’t deliver. Their
demise can be delayed by raising the prize money attached
to the competitions (enough to effectively lure in
professional creatives with spec ideas strong enough to
offset the inherent risk of wasting time and resources).
The flaws in the campaigns are as apparent as they are
sad: brands are looking to take things to the next level,
consumers would rather just be friends. But, the
problem of UGC campaigns illuminates problems that are
inherent to any ad strategy that hinges on interaction.
There’s an implicit contract between entertainer and
audience (or advertiser and consumer) in media that are
interactive on any level (from live performance to video
games): the entertainer will do some of the work, the
audience member will do some of the work, and, in
compensation for sharing the load, the audience member
will have a richer experience than he would have if he’d
just sat and watched.
With all due respect to anyone who’s ever made a ketchup
commercial, the statement “I made that Modest Mouse
video!” represents a richer experience than the statement
“I made that ketchup commercial.” So, if you’re less
inherently lovable than your consumer’s favorite band (you
are), what do you do? You do what you do if you’ve
ever had to compete with someone sexier, funnier or more
charming: you do more of the lifting.
This is where Chevy got it
right. Wired’s December, 2006 article
summarizes the campaign: “(it) broke every rule of
marketing. The MBAs who populate ad agencies and corporate
marketing departments spend years learning the art of
control – what their cleverly calibrated messages should
(and shouldn't) say, where they should appear, how often
they should appear there, and what should appear nearby.
Chevy decided to chuck all that and invite people to post
their own commercial messages about America's best-selling
SUV online, where the ads would be free to migrate to
YouTube or anywhere else. Chevy supplied the video clips
and music; users could then mix and match the material and
add their own captions.”
They encouraged people’s praise and they forgave people’s
criticism. They offered more, and put up with more
than Steven Colbert or Modest Mouse would ever have to put
up with. In the end, the consumer didn’t get the
full experience of making a commercial, but they got a lot
more out of their interaction with the project than they
put into it. The work they were asked to do did make
the experience richer than simply watching a car
commercial, but it wasn’t so much work that it forced them
confront the limits of their affection for the product.
In conventional television advertising, no matter what the
message was, it was ultimately the advertiser and the
advertisement that was “at risk.” Consumers would
respond to the message as intended, or they wouldn’t.
Their emotional investment was limited to the efficacy of
the commercial. When you ask consumers to make your
commercial (and face rejection, disappointment, or just
wasting their time), play your online game (and face
frustration, the chance of losing, or just boredom), or
take part in your slice of social networking (and share
their friendships, breakups, and self-expression), you’re
asking for a lot.
It takes some nerve to ask for these kinds of favors.
If you’re their favorite band, you can get away with it.
If you’re chocolate milk, you may be in for some
heartbreak.